AI and video games: getting the balance right
Erik Steiner looks at the opportunities in the games industry offered by AI, and at how to manage the associated legal risks.
MoreThe video games industry has been an early adopter of AI in its quest to provide enhanced game play and to develop and publish innovative games at speed while reducing costs. As the uses of AI in games continue to evolve alongside the legal framework, we look at issues games developers and publishers need to consider when using AI to develop and improve their games, including ethics, copyright, and data.
View editionErik Steiner looks at the opportunities in the games industry offered by AI, and at how to manage the associated legal risks.
MoreDesideria-Alexia Pohl looks at how to help ensure ethical use of AI in games.
MoreMartijn Loth highlights the top ten considerations to help games businesses mitigate risks associated with using generative AI when developing video games.
MoreOur international team looks at copyright issues around the use of generative AI in video games.
MoreLaura Craig and Miles Harmsworth look at the use of personal data in AI tools used by the video games sector, and at the evolving regulatory framework.
MoreMarie Keup and Lucas de Groot look at how games developers and publishers can ensure they don't run into issues when using open source generative AI in their games.
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To help you stay on top of developments we've built a high-level legislation tracker looking at areas relevant to digital businesses across the EU, UK and Germany.
Access TrackerOpen source generative AI in games
Marie Keup and Lucas de Groot look at how games developers and publishers can ensure they don't run into issues when using open source generative AI in their games.
by Marie Keup and Lucas de Groot
6 of 6 Insights
What games businesses need to consider when drafting a generative AI acceptable use policy
Martijn Loth highlights the top ten considerations to help games businesses mitigate risks associated with using generative AI when developing video games.
by Martijn Loth
3 of 6 Insights
AI, data and gaming
Laura Craig and Miles Harmsworth look at the use of personal data in AI tools used by the video games sector, and at the evolving regulatory framework.
by Laura Craig and Miles Harmsworth
5 of 6 Insights
Generative AI in gaming: immense potential… with some unanswered legal questions
Our international team looks at copyright issues around the use of generative AI in video games.
by multiple authors
4 of 6 Insights
A practical guide to AI ethics and accountability in video games
Desideria-Alexia Pohl looks at how to help ensure ethical use of AI in games.
by Desideria-Alexia Pohl, Lic. en droit (Toulouse I Capitole)
2 of 6 Insights
New blacklisted commercial practices to be introduced under the DMCC Bill
Oz Watson and Louise Popple look at changes to the unfair commercial practices regime under the UK's Digital Markets, Competition and Consumers Bill.
by Oz Watson and Louise Popple
3 of 5 Insights
The UK's DMCC Bill - regulating digital markets and reforming consumer protection law
Debbie Heywood looks at the UK's draft Digital Markets, Competition and Consumers Bill and at incoming changes to the UK's competition and consumer protection frameworks.
1 of 5 Insights
Changes to the UK's competition regime under the Digital Markets, Competition and Consumers Bill
Paolo Palmigiano looks at the plans under the DMCC Bill to regulate digital markets in the UK and reform the UK's competition framework.
5 of 5 Insights
DMCC Bill, Part 3 - a new enforcement regime for UK consumer protection law
Debbie Heywood looks at Part 3 of the Digital Markets, Competition and Consumers Bill, which introduces direct enforcement powers for regulators and significant fines for non-compliance with consumer protection law.
4 of 5 Insights