Interface: Curated by our international team of experts, Interface covers a wide range of sectors and industries underpinned by tech, IP and media. We look at the latest legal and commercial developments, focusing on disruption, development and evolution, to bring you the information you need to know now so you can plan for the future.

AI and video games

The video games industry has been an early adopter of AI in its quest to provide enhanced game play and to develop and publish innovative games at speed while reducing costs. As the uses of AI in games continue to evolve alongside the legal framework, we look at issues games developers and publishers need to consider when using AI to develop and improve their games, including ethics, copyright, and data.

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Interface - AI – are we getting the balance between regulation and innovation right?

Open source generative AI in games

Marie Keup and Lucas de Groot look at how games developers and publishers can ensure they don't run into issues when using open source generative AI in their games.

31 juillet 2023

par Marie Keup et Lucas de Groot

6 de 6 Publications

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Interface - AI – are we getting the balance between regulation and innovation right?

What games businesses need to consider when drafting a generative AI acceptable use policy

Martijn Loth highlights the top ten considerations to help games businesses mitigate risks associated with using generative AI when developing video games.

31 juillet 2023

par Martijn Loth

3 de 6 Publications

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Interface - AI – are we getting the balance between regulation and innovation right?

AI, data and gaming

Laura Craig and Miles Harmsworth look at the use of personal data in AI tools used by the video games sector, and at the evolving regulatory framework.

31 juillet 2023

par Laura Craig et Miles Harmsworth

5 de 6 Publications

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Interface - AI – are we getting the balance between regulation and innovation right?

Generative AI in gaming: immense potential… with some unanswered legal questions

Our international team looks at copyright issues around the use of generative AI in video games.

31 juillet 2023

par plusieurs auteurs

4 de 6 Publications

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Interface - AI – are we getting the balance between regulation and innovation right?

A practical guide to AI ethics and accountability in video games

Desideria-Alexia Pohl looks at how to help ensure ethical use of AI in games.

31 juillet 2023

par Desideria-Alexia Pohl, Lic. en droit (Toulouse I Capitole)

2 de 6 Publications

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Interface - The UK's draft Digital Markets, Competition and Consumers Bill

New blacklisted commercial practices to be introduced under the DMCC Bill

Oz Watson and Louise Popple look at changes to the unfair commercial practices regime under the UK's Digital Markets, Competition and Consumers Bill.

3 juillet 2023

par Oz Watson et Louise Popple

3 de 5 Publications

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Interface - The UK's draft Digital Markets, Competition and Consumers Bill

The UK's DMCC Bill - regulating digital markets and reforming consumer protection law

Debbie Heywood looks at the UK's draft Digital Markets, Competition and Consumers Bill and at incoming changes to the UK's competition and consumer protection frameworks.

3 juillet 2023

par Debbie Heywood

1 de 5 Publications

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Interface - The UK's draft Digital Markets, Competition and Consumers Bill

Changes to the UK's competition regime under the Digital Markets, Competition and Consumers Bill

Paolo Palmigiano looks at the plans under the DMCC Bill to regulate digital markets in the UK and reform the UK's competition framework.

3 juillet 2023

par Paolo Palmigiano

5 de 5 Publications

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Interface - The UK's draft Digital Markets, Competition and Consumers Bill

DMCC Bill, Part 3 - a new enforcement regime for UK consumer protection law

Debbie Heywood looks at Part 3 of the Digital Markets, Competition and Consumers Bill, which introduces direct enforcement powers for regulators and significant fines for non-compliance with consumer protection law.

3 juillet 2023

par Debbie Heywood

4 de 5 Publications

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