24 March 2025
Accessibility – 8 of 8 Insights
The accessibility of services and products is gaining growing significance in the gaming industry, driven by various factors — ranging from the pursuit of broader market reach, better brand positioning, reputational considerations and, last but not least, a sincere commitment to fostering social inclusivity. In the context of approaching deadline (28 June 2025) for implementation of the Directive (EU) 2019/882 of 17 April 2019 on the accessibility requirements for products and services (EAA) it is worth analysing how national transpositions of EAA will affect the gaming, particularly in terms of their practical impact on operational practices and business models.
EEA applies to a defined set of products and services which does not explicitly include video games, but some of them are likely to be relevant to the gaming industry:
The accessibility requirements are set out in the annexes to the EAA separately for the relevant products and services together with indicative non-binding examples of possible solutions that contribute to meeting the accessibility requirements, still as regards provision of information the relevant requirements are very similar and extend among others onto:
For products which require manual operation and control the EAA requires e.g. sequential control and alternatives to fine motor control, avoiding the need for simultaneous controls for manipulation and the use of tactile discernible parts. EAA suggest meeting this requirement by making touch screen buttons bigger and well separated so that persons with tremor can press them. In general products shall avoid modes of operation requiring extensive reach and great strength.
With respect to e-commerce services EAA requires e.g. ensuring the accessibility of the functionality for identification, security and payment by making it perceivable, operable, understandable and robust, concurrently suggesting meeting this requirement by making payment service interface available by voice so that blind persons can make online purchases independently.
EU harmonised standards can be very helpful in this context as they set out detailed technical specifications of the accessibility requirements and compliance with them presumes conformity with EAA in this respect.
Microenterprises (i.e. less than 10 employees with annual turnover/balance sheet below € 2 million) providing services are exempt from complying with the EAA accessibility requirements, which means that EAA will not apply to substantial part of indie games developers.
Furthermore EAA requirements do not apply to the extent the compliance (i) would require a significant change in product or services which results in the fundamental alteration of its basic nature or (ii) would impose a disproportionate burden upon service providers, manufactures or other relevant actors in the supply chain. However, relying on this exemption requires an assessment which has to be documented, should be renewed when necessary (in any event, at least every five years) and kept for five years from the making a product available for a last time or after a service was last provided.
EAA requires the EU member states to introduce adequate and effective means to ensure compliance with EAA, which shall include consumer action before the courts or administrative bodies and the option for public bodies, private associations, organisations or other legal entities with legitimate interest to engage in the proceedings. Pursuant to EAA infringements should be subject to effective, proportionate and dissuasive penalties which should be accompanied by effective remedial action.
By way of an example in Poland the relevant authorities will have the right to inspect entrepreneurs, request expert opinions, arrange sample test and secure evidence. In case of non-compliance the authorities will be able to order corrective action, product withdrawal / discontinuation of the service or notification of consumers of non-conformity. The imposed penalty may amount up to around € 20,000, still no more than 10 % of the annual turnover achieved in the previous year. Consumers may lodge a complaint to the relevant product or service providers (which – interestingly - if not replied within 30 days should be deemed accepted which automatically triggers the obligation to implement the consumer demand within 6 months) or directly notify the relevant authorities.
Although video games themselves fell outside the direct scope of EAA, certain accessibility requirements will still apply to elements integral to the gaming ecosystem—particularly e-commerce services, which underpin virtually every monetisation model in the industry. Nonetheless, given the growing awareness of accessibility issues within the gaming sector, the relevance of EAA will be definitely greater as it will serve as important market benchmark all the more strengthening the voluntary compliance with the accessibility requirements.
However, voluntary adoption of accessibility requirements may in practice get very tricky from the consumer protection perspective, as it may - in many cases - interfere with core gameplay features or alter the user experience. Any such changes must be clearly reflected in the terms and conditions and, under Polish consumer protection law, must be justified by a valid and important reason. This requirement becomes even more stringent if the game provider later seeks to reverse or withdraw those changes.
Nick Strous and Emma Kranendonk outline the main requrements under the EAA and look at why you need to comply (even if you are not located or established in the EU).
8 April 2025
Taylor Wessing's Otto Sleeking, Jo Joyce and Nathalie Koch, and Orsingher Ortu's Chiara Miante and Fabrizio Sanna look at some points of difference in implementation of accessibility legislation in key EU jurisdictions and in the UK.
10 March 2025
by Multiple authors
Marc Schuler and Laura Huck provide compliance checklists for the economic operators in scope of the European Accessibility Act.
8 April 2025
Jo Joyce and Nathalie Koch look at the scope of application of three key exemptions to EU Accessibility Act requirements.
7 April 2025
Megan Lukins looks at the legislative framework on accessibility in the UK, and at the impact of the European Accessibility Act.
7 April 2025
by Megan Lukins
Sheppard Mullin's Liisa Thomas looks at the accessibility framework in the United States and at its relationship to the EU's Accessibility Act.
3 March 2025
Nathalie Koch and Caroline Bunz look at implementation of the EAA in Germany.
30 January 2025
Przemyslaw Walasek looks at the impact of the EEA on video games.
24 March 2025