Play

The fifth edition of our guide to the video game industry

The video game industry has experienced a rollercoaster ride over the last few years, from record growth during the pandemic to the first market contraction in two decades in 2022.

Businesses are currently grappling with a range of issues including a tough economic environment, a tsunami of regulation as policymakers flex their muscles, and the impact of technologies like AI on game development.

It is certainly a time of challenge – but also massive opportunity for those who can evolve with the industry and deliver the new and innovative experiences gamers want. To help businesses navigate the current market, we've released a new edition of our Play Guide. 

This fifth edition has been updated to cover all the key issues facing clients in the video game and gambling sectors today, including:

  • M&A and investment
  • game development
  • revenue
  • dealing with gamers
  • content and IP
  • gambling
  • online safety
  • AI
  • online choice architecture.

We created this edition with a range of industry players in mind, from studios (including indies as well as larger studios), publishers (across all platforms), and operators, to founders, investors and brand licensors. It draws on the extensive knowledge of our International Games team, who work with some of the most exciting and talented businesses in the sector.

If you need help with any of the issues we cover in Play, or you'd like to discuss any challenges you're currently facing in more detail, please get in touch. 

 

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Play: fifth edition

The fifth edition of our Play Guide reflects the key issues facing businesses in the video game and gambling sectors today. We created this edition with a range of industry players in mind from developers (including indies as well as larger studios), publishers (across all platforms), and operators, to founders, investors and brand licensors.

Access the full guide here

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Play: fourth edition

The 4th edition of the Taylor Wessing Play Guide is an overview of our long-held expertise in the games industry and our experience as thought leaders across the sector.

Access the full guide here

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Interface - The UK's Online Safety Act

Financing game businesses

Richard Faichney looks at what to consider when pairing development projects with financing.

2024年4月10日

作者 Richard Faichney

1 / 6 观点

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Interface - The UK's Online Safety Act

Playing it straight – video games and online choice architecture

Kachenka Pribanova, Maarten Rijks and Annemijn Schipper look at regulatory scrutiny of harmful online choice architecture in the UK and the EU.

2024年4月10日

作者

5 / 6 观点

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Interface - The UK's Online Safety Act

Online safety rules and their impact on game businesses

Xuyang Zhu, Debbie Heywood and Gözde Cengiz look at the impact of the UK's Online Safety Act and the EU's Digital Services Act on game businesses.

2024年4月10日

作者

4 / 6 观点

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游戏业务团队

Play

2024年4月9日

作者

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Contacts

We have one of the largest dedicated International Games teams in the sector, offering clients complex legal and commercial solutions to help them innovate and make bold moves in an industry where agility and evolution are essential. We also have a thriving Gambling practice and regularly advise game publishers and platforms on gambling regulatory issues that arise in games.