23 November 2018
Play – 10 of 10 Insights
Following a series of high profile events across the globe, UK games workers are seeking greater recognition of their employment rights. Tell-tale games studios' sudden collapses and the resultant furore over layoffs in California, the Games Developers Conference 2018 roundtable 'Union Now?' and movements such as Games Workers Unite!, whose London chapter participated in the Independent Workers' Union of Great Britain (IWGB) strike on October 30 2018, indicate that change is afoot in the games industry.
The UK has a relatively unique and rapidly changing working environment, which means that games businesses need to be mindful of shifting regulatory and cultural norms. Games businesses need to be aware of, and regularly review their workers' employment status in the UK, and consider a range of compliance issues, from working time, holiday entitlement, overtime and pay rates to lesser-considered tax compliance matters and the impact that union involvement may have on a workforce.
In the UK, the first question when reviewing the employment status of your workforce is what category of worker they fall into under UK law. Individuals working in the UK may be categorised as self-employed, workers, or employees. Worker is a wider term than employee, and includes individuals who, although not employees, perform work personally for a business other than as a client or customer of that business. The growth of the gig economy has seen a number of high profile cases about how to categorise people working outside traditional work patterns, including those involving Pimlico Plumbers, Uber and Deliveroo.
The main three employment categories (overview only) in UK law are:
Employment category | How to identify and questions to consider | Key rights attached |
Employee | Someone who works under a contract of employment (whether written or oral). Someone who personally fulfils the terms of the contract (they cannot send anyone else to do their work). The employer has a high degree of control over what the employee does and provides the tools needed for the employee to do their job. Both employer and employee have certain obligations to each other. | Written statement of employment. Itemised pay slip (although this is due to be extended to workers from April 2019). National minimum wage. Paid annual leave, sick pay, maternity and paternity pay. Right to request flexible working hours. Right not to be discriminated against Right not to be unfairly dismissed and minimum notice periods where applicable. Right to receive statutory redundancy payment. Time off for emergencies. Protection if their employer's business is sold (under TUPE Regulations). Paid annual leave. Statutory minimum length of rest breaks. Right not to be treated less favourably if fixed-term contract or working part-time. |
Worker | Ask: do they work to the terms of a contract (express or implied)? Ask: do they carry out the work personally rather than viewing you as a client or customer and operating as their own company? Consider the degree of control exercised over the individual (including supervision and management) – the greater the control, the more likely you are dealing with a worker (or employee). Includes casual workers, agency workers, freelance workers, seasonal workers and zero hours workers. Rights for workers are automatically rights for employees. | National minimum wage. Paid annual leave. Statutory minimum length of rest breaks. Right not to be discriminated against. Right not to be treated less favourably if working part-time. Not entitled to statutory redundancy pay, minimum notice periods, protection against unfair dismissal, right to request flexible working and time off for emergencies. |
Self-employed (contractor) | Runs their own business and likely to be contracted to provide a service that may be supplied via a contract for services/consultancy agreement. Put in bids or give quotes to get work. Not paid through PAYE and are responsible for their National Insurance and tax. | Health and safety rights. Extra rights and responsibilities set out in the terms of contract with their client. No right to holiday pay. In some cases protected against discrimination. |
Understanding the differences between employment categories is critical when analysing the changing UK worker environment, as many gig economy workers fall into a grey area between self-employed and worker, or sometimes worker and employee, which tends to lead to controversy while legal categorisation catches up with the reality of disruptive working practices.
Red Dead Redemption's recent release prompted media attention when games workers spoke out about the long hours involved in getting the games ready in time for their release dates. It is a long-established problem in the games industry that overtime and long hours are an inevitable part of any developer's job as release dates draw near, a period known as 'crunch'.
The UK distinction between the three categories of employment will impact games businesses' ability to subject its workers to certain working conditions like crunch periods. Some of the key regulations employers need to consider when requiring work for longer hours, regardless of an individual's employment status, are set out below.
Regulation | Conditions imposed | Applies to |
Working Time Regulations 1998 | You cannot work for more than 48 hours a week on average (normally calculated over 17 weeks). Exceptions include:
Time off between shifts and right to weekly time off – there should be at least 11 hours between the end of one shift and the start of the next. Where this is not possible due to shift pattern changes, the employer should ensure that the employee's total daily and weekly rest adds up to at least 90 hours per week, and workers have the right to an uninterrupted 24 hours without work each week or 48 uninterrupted hours without work each fortnight. If a worker's shift is longer than six hours, they are entitled to a rest break of at least 20 minutes. There is no further rest break requirement past this time (eg if working 12 hours, this does not require a 40 minute break). Where the work is monotonous or strenuous, some employers may need to consider health and safety requirements when deciding whether to allow breaks – this may include games coders using VDUs for long periods – see below. Workers are entitled to at least 5.6 weeks holiday per year – 28 days for a worker with a five days per week contract. | Workers and employees only. |
National Minimum Wage Act 1998 | Minimum pay for all workers includes basic gross pay and incentive/performance pay. May be compromised when working overtime, where the average pay for total hours worked may fall below the minimum required. | Workers and employees only. |
Health and Safety (Display Screen Equipment) Regulations 1992, amended 2002 | Particularly relevant to games, conditions around breaks from VDU (screen) usage for long periods of time should be considered. Workstation assessments and safety checks, eye tests and training on risks should be completed. | All employment categories (also applies when you are required to work from home). Applies to self-employed when working on company premises. |
If you are found in breach of these laws, you are likely to create dissatisfaction in the business and may be subject to employee tribunal claims which could damage reputation. The Health and Safety Executive can investigate compliance with maximum weekly working times (although it cannot currently enforce time off or rest break entitlements). Failure to comply with health and safety regulations can also, in theory, lead to prosecution.
The importance of correctly categorising members of the workforce is very much a 'hot topic' at the moment, particularly in industries which tend not to conform to the more traditional ways of working. This is a constantly developing area on which games businesses need to keep a close watch. More recent high profile developments include:
This environment creates an enormous amount of uncertainty for games employers with potentially serious ramifications for those getting it wrong.
People working in the games industry are increasingly seeking to unionise in order to protect their rights, in particular, where they are currently classed as self-employed but don't necessarily think they should be. It is early days but the pace of organisation has increased following the establishment of other gig economy unions in the UK such as the IWGB, founded in 2012.
IWGB has been labelled a 'modern' union – its remit has extended from protecting the likes of Uber drivers to seeking more generally to advance the rights of workers in the gig economy, particularly those on zero hour contracts. The IWGB has proved it is an organised and effective union, representing its members in court cases against Deliveroo, the University of London, Uber and CitySprint, among others. The results of union involvement have been dramatic. If those working in the gig economy are held to be workers, labour costs will increase dramatically.
There is not, as yet, a UK union specific to games workers, but international movement Games Workers Unite!, for example, has a UK chapter which is growing, prompted by reports of poor working conditions and compounded by similar international efforts to unionise the games sector. Games Workers Unite! has applied for union status, its chief aim "to connect pro-union activists, exploited workers, and allies across disciplines, classes, and countries in the name of building a unionized games industry".
If those working in the games sector do unionise, there will be more organised employment tribunal claims businesses which may require increased insurance. This could become significant for buyers and sellers of games businesses.
The political pressure exerted by unions may well be the catalyst for the implementation of the Taylor Review employment reforms, and bolstering HMRC's enforcement powers by, for example, the establishment of a labour market enforcement agency with wider powers to fine and chase businesses on any non-compliant employment practices.
UK games businesses need to give careful consideration to the way in which they use their workforce, in particular, to their employment status. Getting it wrong may result in workforce dissatisfaction, fines and even court cases, where statutory protections are engaged.
Additionally, games businesses should be aware of possible union membership among their workforce. They should also ensure they are up to date on changes to rights, especially with regard to contractors, workers and zero hours members of the workforce as there may be serious commercial and legal implications if these are not anticipated and addressed.
28 February 2023
Calum Parfitt looks at the disruptive growth of P2E gaming.
28 March 2022
1 July 2021
23 November 2020
by Jo Joyce
23 November 2018
by Graham Hann