1 July 2021
Play – 3 of 10 Insights
For a long time, the legislators only had the offline world in mind. Hence, applying the laws to the online world sometimes appeared awkward or at least more difficult.
The gap between the “ancient laws” and reality rarely is as obvious as when it comes to dealing with legal aspects related to the Video Games Industry. Well, times seem to change now.
The Digital Content Directive1 (the “Directive”) is an instrument to (further) harmonize consumer contract law across the EU. It has been adopted in order to get one step closer to full coverage of digital content and a future-proof system. Thus, the scope of the Directive was defined very wide does apply regardless of the underlying technology.
The EU Member States’ transposition deadline is 1 July 2021. The local transposed measures are to be applied by 1 January 2022.According to the official transposition status tracker, only Bulgaria, France and Austria seem to have published the transposition law by 1 July 2021.In Germany, the draft law has passed most of the legislation steps, but has not been passed and published yet. The last circulated version of that draft seemed to mirror the Directive’s wording quite closely.
The Directive will affect the Video Games Industry in particular, especially with regard to the following aspects:
Digital content
Digital services
The Directive not only applies to games, content or services that can be obtained for a fee. It also may cover “free” games, content or services if three conditions are met:
In general, whilst large parts of personal data in connection with gameplay may be collected to provide or improve video games or evaluate them based on meta data, monetization phantasies of video game publishers do not stop at purchase prices. Also, in-game advertising is on the rise – the currency often being player data.
Thus, video game companies will need to assess very carefully whether a “free game” actually is considered “free” or whether it’s hidden monetization strategies lead to it being considered “paid with personal data” – rendering the Directive applicable.
Under the Directive, video game companies not only need to comply with contractual obligations, but also with certain so-called subjective and objective criteria, such as:
The Directive itself does not provide for particular consequences in cases of non-compliance. The EU Member States will remain free to take care of that.
A video game company or a trader (to a lower extent) selling video games (e.g. a retail store) is liable when its games, digital content or services do not meet the above requirements. In such cases, the player can:
Being located abroad does not allow a video game company to escape the provisions of the Directive. Contracts concluded between a player (in his/her capacity as a consumer) and a video game company are governed by the laws of the country where that player has his/her habitual residence.
Where a game is provided as a service or otherwise made accessible over a period of time, the standard terms (e.g. ToS/ToU/EULA) usually reserve the right to modify the respective game. Under the Directive, the modification of the terms (beyond what is necessary to maintain its functionality) need to meet all of the following additional requirements:
As most EU Member States have not implemented local laws covering the requirements set out in the Directive, the period to deal with the local requirements will be very short. We recommend watching the most relevant EU markets with regard to the transposition laws and preparing to act on short notice as soon as the respective laws are published.
To achieve minimum compliance with the Directive1, video game companies should start implementing compliance steps sooner rather than later. The most important first steps for compliance will be the following:
1Directive (EU) 2019/770 of the European Parliament and the Council of 20 May 2019 on certain aspects concerning contracts for the supply of digital content and digital services
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