Robo ART! - Copyright originality
Whilst it is impressive that UK legislation had included provisions relating to such technically advanced works since 1988, this doesn’t mean it has all the answers.
2 of 4 Insights
User generated content and gambling adverts
Employment issues in the video games industry
Following a series of high profile events across the globe, UK games workers are seeking greater recognition of their employment rights.
3 of 6 Insights
In-game purchases
The use of in-game purchases has become increasingly popular. This monetisation model involves the sale of game play extras to users in order to add an additional revenue stream. For example, the hugely popular battle royale game, Fortnite, was one of the highest grossing video games of 2018 despite being free to play.
4 of 6 Insights
Continued growth and a shift to new markets and new players
The video games industry continues to enjoy significant growth, with revenues growing at double-digit rates since 2012.
by Graham Hann
1 of 6 Insights
eGaming and eSports
Many of the issues we have covered in this month's edition of Download also apply to eGaming, but there are additional factors to be considered, as well.
by Graham Hann
2 of 6 Insights
User-generated content in games adverts
It is becoming increasingly common for games platforms to have User Generated Content (UGC) systems integrated into the game itself, and to allow users to post UGC in chat forums or pin adverts to the platform.
6 of 6 Insights
Radar - December 2018: Games and eGaming
Taylor Wessing advises leading games studio Wooga on sale to Playtika
by Dr. Gregor Schmid, LL.M. (Cambridge) and Dr. Norman Röchert, LL.M. (Cape Town)