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技术、媒体与通信 (TMC)

Play to earn: NFTs, IP and the future of gaming

Calum Parfitt looks at the disruptive growth of P2E gaming.

2022年3月28日
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技术、媒体与通信 (TMC)

Gaming the system: advertising and video games

2022年2月7日
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Interface - Advertising update

Gaming the system: advertising and video games

Alex Walton looks at the rules which govern advertising video games.

2022年2月7日

5 / 9 观点

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Interface - Video games update

Monetising games

Over recent years, several models have evolved through which to earn revenues from games. These include the traditional boxed copies and 'pay per download' models, in addition to the more recent (but now common) use of in-game purchases and adverts. It is important to consider the legal implications of the different monetisation options as part of the development process.

2022年1月18日

5 / 6 观点

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Interface - The year ahead | Part 1

2022: German youth protection law is growing up

The reformed Youth Protection Act imposes comprehensive obligations on telemedia providers. Minors are to be increasingly protected from dangers on the internet.

2022年1月5日
Briefing

2 / 5 观点

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品牌与广告业

The importance of the specification - Sony's VITA registration revoked for non-use

2021年11月30日
Quick read

作者 Alice Anderson 以及 Louise Popple

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Interface - Predictions 2022

Back to the future (and into the metaverse): the video games industry in 2022 and beyond

Richard looks at the outlook for the video games industry in 2022.

2021年11月29日
Briefing

作者 Richard Faichney

1 / 7 观点

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技术、媒体与通信 (TMC)

Advertising in-game purchases: CAP and BCAP issue new guidance

2021年10月18日

作者 Debbie Heywood

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技术、媒体与通信 (TMC)

New opportunities abound for online gambling businesses

2021年9月21日

作者 Jan Feuerhake, LL.M. (Melbourne)

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