The video game sector in 2024

10 avril 2024

6 Publications

6 Publications

The fifth edition of our Play Guide to the video game and gambling sectors is now out. It reflects the key issues facing industry businesses from studios and publishers, to operators, founders, investors and brand licensors.

Access guide

We've taken a deeper dive here on some of the sections of our Play Guide to include even more from our international games group in selected areas. 

Financing game businesses

Richard Faichney looks at what to consider when pairing development projects with financing.

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AI and games

Xuyang Zhu and Martijn Loth look at the UK and EU approach to regulating AI and how that is likely to impact the video game industry.

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In-game purchases

Oz Watson, Jo Joyce and ECIJA's Xavi Muňoz Bellvehí look at some of the regulatory considerations around in-game purchases.

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Online safety rules and their impact on game businesses

Xuyang Zhu, Debbie Heywood and Gözde Cengiz look at the impact of the UK's Online Safety Act and the EU's Digital Services Act on game businesses.

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Playing it straight – video games and online choice architecture

Kachenka Pribanova, Maarten Rijks and Annemijn Schipper look at regulatory scrutiny of harmful online choice architecture in the UK and the EU.

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Web3 video games and P2E

Nicholas Crossland, Marc Schuler and Hugo Khalfallaoui look at the risks and opportunities associated with Web3 games.

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