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品牌与广告业

Trade mark proceedings concerning the Benelux trade marks LOTUS for victim simulation

2019年3月1日
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gaming
Interface - Video games update

Employment issues in the video games industry

Following a series of high profile events across the globe, UK games workers are seeking greater recognition of their employment rights.

2019年3月1日

3 / 6 观点

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Interface - Video games update

In-game purchases

The use of in-game purchases has become increasingly popular. This monetisation model involves the sale of game play extras to users in order to add an additional revenue stream. For example, the hugely popular battle royale game, Fortnite, was one of the highest grossing video games of 2018 despite being free to play.

2019年3月1日

4 / 6 观点

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gaming
Interface - Video games update

Continued growth and a shift to new markets and new players

The video games industry continues to enjoy significant growth, with revenues growing at double-digit rates since 2012.

2019年3月1日

1 / 6 观点

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vr
Interface - Video games update

User-generated content in games adverts

It is becoming increasingly common for games platforms to have User Generated Content (UGC) systems integrated into the game itself, and to allow users to post UGC in chat forums or pin adverts to the platform.

2019年3月1日

6 / 6 观点

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Interface - BodyTech

Protecting prosthetics patients and intellectual property

As with all areas of medical technology, where there is innovation, then regulation and intellectual property issues are not far behind. This is illustrated by the regulatory framework surrounding neural prosthetics.

2019年3月1日

5 / 5 观点

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纠纷和调查

BodyTech – a new wave of medical devices product liability litigation?

2019年3月1日
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medical
Interface - BodyTech

BodyTech - a new wave of medical devices product liability litigation?

Every industry is affected by advances in technology including artificial intelligence, robotics and the Internet of Things. The medical and healthcare sectors are no exception, and digital health innovation is progressing at a rapid pace. The growing market of the Internet of Medical Things (IoMT)) and BodyTech/wearable devices is likely to have a significant impact on the product liability regime.

2019年3月1日

1 / 5 观点

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Interface - BodyTech

HealthTech, BodyTech, MedTech, LifestyleTech – what are they?

With some creativity and a bit of know-how, nearly any industry can set foot into the technology world and add a 'tech' suffix to the sector name: fintech, fashtech, proptech, edtech – and, of course, the health and welfare industry is also realising the benefits of intersecting health, fitness, medicine and the mind with technology, leading to a raft of new tech verticals.

2019年3月1日

3 / 5 观点

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Interface - BodyTech

Border issues: medical devices, wellbeing and lifestyle apps

The borderline between medical devices and wellbeing/lifestyle apps has become thinner with advances in technology and increased public demand for apps that track our physiological functions, remind us when to take medication or help to improve our health and wellbeing.

2019年3月1日

2 / 5 观点

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酒店与休闲

Supplementary protection certificates: where are we and where are we going? (an update)

2019年2月28日
Quick read
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银行与金融

Technical tussle: FinTech v BigTech

2019年2月25日
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