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游戏业务团队

Austria | The End of Loot Boxes?

2023年4月3日
Briefing

作者 Andreas Schütz, LL.M.

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游戏业务团队

Recent UK action to protect children from online gambling and gaming-related privacy issues

2023年2月28日

作者 Oz Watson 以及 Debbie Heywood

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游戏业务团队

Playing on harder difficulty: increased challenges for the video games industry in 2023

As we welcome the new year, Richard Faichney reflects on the year that was and looks ahead to what the next 12 months might hold for the video games sector, with a focus on corporate deal activity, key commercial trends and increasing legal challenges.

2023年1月9日

作者 Richard Faichney

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品牌与广告业

Radar - 2022 roundup

2022年12月13日

作者 Debbie Heywood

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技术、媒体与通信 (TMC)

Gambling in Metaverse

Recently, the Metaverse promises to become a platform for a gambling offering in a new dimension. We provide a brief overview on the regulation on online gambling and the new challenges arising through the Metaverse.

2022年12月12日
Briefing

作者 Jan Feuerhake, LL.M. (Melbourne) 以及 Dr. Fabian Masurat, CIPP/E

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游戏业务团队

German Gaming Law – Update 2021 / 2022

The long-awaited (partial) liberalization of German gambling law has taken place. We look at developments over the past year, explain the reasoning of the various courts and current developments.

2022年10月12日
Briefing

作者

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技术、媒体与通信 (TMC)

Building games safely online: The Online Safety Bill

2022年7月25日
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Interface - NFTs and cryptoassets

Advertising cryptos in the UK – an ongoing 'red alert' issue for the ASA

Debbie Heywood looks at the latest ASA advice and enforcement action on advertising cryptoassets.

2022年4月4日

作者 Debbie Heywood

5 / 6 观点

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技术、媒体与通信 (TMC)

Play to earn: NFTs, IP and the future of gaming

Calum Parfitt looks at the disruptive growth of P2E gaming.

2022年3月28日
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技术、媒体与通信 (TMC)

Gaming the system: advertising and video games

2022年2月7日
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Interface - Advertising update

Gaming the system: advertising and video games

Alex Walton looks at the rules which govern advertising video games.

2022年2月7日

5 / 9 观点

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Interface - Video games update

Monetising games

Over recent years, several models have evolved through which to earn revenues from games. These include the traditional boxed copies and 'pay per download' models, in addition to the more recent (but now common) use of in-game purchases and adverts. It is important to consider the legal implications of the different monetisation options as part of the development process.

2022年1月18日

5 / 6 观点

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