AI, data and gaming
Laura Craig and Miles Harmsworth look at the use of personal data in AI tools used by the video games sector, and at the evolving regulatory framework.
5 / 6 观点
Open source generative AI in games
Marie Keup and Lucas de Groot look at how games developers and publishers can ensure they don't run into issues when using open source generative AI in their games.
6 / 6 观点
Generative AI in gaming: immense potential… with some unanswered legal questions
Our international team looks at copyright issues around the use of generative AI in video games.
4 / 6 观点
AI and video games: getting the balance right
Erik Steiner looks at the opportunities in the games industry offered by AI, and at how to manage the associated legal risks.
Recent UK action to protect children from online gambling and gaming-related privacy issues
Playing on harder difficulty: increased challenges for the video games industry in 2023
As we welcome the new year, Richard Faichney reflects on the year that was and looks ahead to what the next 12 months might hold for the video games sector, with a focus on corporate deal activity, key commercial trends and increasing legal challenges.
Gambling in Metaverse
Recently, the Metaverse promises to become a platform for a gambling offering in a new dimension. We provide a brief overview on the regulation on online gambling and the new challenges arising through the Metaverse.
German Gaming Law – Update 2021 / 2022
The long-awaited (partial) liberalization of German gambling law has taken place. We look at developments over the past year, explain the reasoning of the various courts and current developments.