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Richard Faichney looks at whether recent industry trends signal promising times ahead for the video games industry. More
Wilson Sonsini's Adam Shevell, Scott McKinney and Julie Krosnicki look at the approach of developers and publishers to fan-based modifications. More
Katie Kaplucha looks at considerations for buyers and sellers of video games businesses. More
Jo Joyce looks at how the ICO's new Age Appropriate Design Code impacts games developers, publishers and platform operators.More
Anjali Chandarana looks at government plans to tackle harmful games and eGaming behaviours. More
Paul Voigt and Wiebke Reuter look at German law developments affecting online gambling businesses. More
Wilson Sonsini's Stephen Heifetz and Julie Krosnicki explain how games businesses can avoid inadvertently becoming subject to US anti-money laundering rules. More
Debbie Heywood looks at the EGBA's Code of Conduct on data protection in online gambling.
Games and eGaming 2020
We look at regulatory and market developments in the games and eGaming industries in the UK and Germany, and Wilson Sonsini looks at hot topics from a US perspective. We cover the games industry's response to lockdown and its impact on M&A, the ICO's new Age Appropriate Design Code, the UK government's response to the DCMS Committee report on harmful and immersive technologies, and the latest legal developments in Germany. Wilson Sonsini discusses the approach to 'modding' in the US and and looks at how games companies can become inadvertent money services businesses under US law.