The world of gaming has moved forward in leaps and bounds since it first became popular in the 80s. Now there are extremely sophisticated systems that are available on a range of media platforms. We look at some of the issues that need to be considered when entering into this virtual world.
We discuss the issues that businesses need to be aware of when developing a gaming app.
Adam Rendle looks at the issues of cloning in the gaming industry and how the UK copyright law protects clones
Vinod Bange and Emma Osbaldiston look at the issues gaming companies face with data protection compliance.
Tobias Schelinski and Thorsten Troge explore in-game advertising and the legal difficulties that can arise under German law.